![]() ![]() I played Yoshi’s Safari from start to finish in a brisk one-hour session, at which point you’re given a code to enter that unlocks the game’s Hard Mode. A shame as the design of these bosses a pretty cool, from the Koopa Kids in mech suits and various craft, to a fight with Wendy O’Koopa where you have to shoot an anvil to drop on her head. Even the end of level bosses weren’t too much of a problem. In fact, I didn’t see the health gauge fall below halfway. Each level barely lasts more than 5 minutes or so, and with regular health power-ups, I didn’t lose a single life. There’s always plenty of moments to let off the trigger for a second or two, and while things do get a little chaotic every now and then, the difficulty never gets too intense. Not that it’s a terribly difficult juggling act. Overwise, there’ll be a murder of Bullet Bills coming at you and in no time, you’ll have the offensive capabilities of a potato gun. So, the longer you keep the trigger held, the gauge goes down – So, you’ve got to learn when to just stop firing for a few seconds to let that sucker fill up again. ![]() ![]() ![]() Is it a Koop of Troopers? A swarm of Koopas? Answers in the comments, please.Īnyway, where was I. They’ll all be throwing themselves at you with reckless abandon, which is a problem for you as while the bazooka held upon your shoulder has an infinite clip of ammunition, it’s ability to fire rapidly whittles down a gauge that when depleted, considerably slows down your rate of fire – Not an ideal situation when a horde of Koopa Troopas are bearing down on you.Ī random thought – Has anyone ever established a name for a group of Koopa Troopers? I mean, you’ve got a murder of crows, a pride of lions. The standard set of Super Mario’s rogue’s gallery litter each stage – Your Koopa Troopers, Bullet Bills and even the occasional Hammer Brother, every once in a while. A handful of situations occur where you need to jump over large gaps, but these instances are telegraphed well in advance. And it really is linear too – You might get the option to go down a different path by shooting a gate (or not), but it’s a decision that rarely affects anything other than maybe a powerup or a few more enemies. It’s sort of like Mario Kart, only with linear tracks and guns. Yes, this is an on-rails shooter, but one where the action is head on as you ride down Mode 7 pathways and mowing down enemies before they get too close to you. Only this time, there’s less stomping and more using the very un-Mario like method of heavy artillery. Get from point A to point B in a linear fashion, ensuring you do so safely by blowing a path through every nasty that gets in your way. You’ve got standard land-based areas, underwater bits, firey environments and more, but the aim of the game remains the same. Laid before you are 12 levels in total, all ticking the requisite Mario theme boxes. No, I have no idea who they are either, but it makes a change from rescuing Princess Peach – Sidenote, this game is the very first Western Mario release to name the Princess by her original Japanese moniker, Peach instead of the well-known name of Toadstool.Īnyway, Jewellery Land doesn’t appear to be too different to the standard Mushroom Kingdom locales. Nope, this is the domain of King Fret and Prince Pine, who have been captured by Bowser and his cronies. For this is another of Yoshi’s non-canonical starring roles, and in the case of Yoshi’s Safari, you play the entirety of the game in Mario’s point of view, riding upon the green dinosaurs back.īowser and those dastardly Koopa Kids have taken up shop in the far-off reaches of Jewellery Land, which, you’ll be disappointed, is not where Mr T. Never mind, for we’ve finally come to the moustachioed one’s maiden voyage in terms of light gun games, albeit one where his name isn’t even in the title. Even the Super NES Mouse launched with a Mario game in the form of Mario Paint, but the Super Scope got short shrift in this regard. You’d think that Nintendo would have started with their best foot forward with their support of their 16-bit light gun peripheral, but not this time. It’s funny, isn’t it? I’ve been reviewing every Super Scope-supported release in chronological order, and it’s taken me five games to get to one featuring Mario. This week, we’re going on safari in Jewellery Land and hunting for Goombas, in the next Super Scope game on my list – Yoshi’s Safari. ![]()
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